Afterworld
A downloadable game
Welcome to the Pulp-pocalypse
The Atomic Revolution made everything better. Flying cars and groundbreaking science. Life was easy with a cup full of cybernetics and a household AI to keep things tidy. One could almost forget the ever-looming arms race.
When the bombs fell, civilization was blown to bits and those not atomized were forced to deal with the fallout. The remainder of humanity began to rebuild from the irradiated ashes, forging a new history divorced from the divisions of the past.
Then things got weird. Strange and magical mutations, Rogue AI set to destroy (or slightly annoy) mankind, and spectral politicians resurrected to continue their seemingly pointless work.
Afterworld is a post-apocalyptic rpg where things always get weird before they get better. You play as a group of adventurers shimming across the atomized remains of the old world. Follow your Game Master on blood-pumping, disco-dancing, robo-raging high-jinx as you see just how crazy things can get.
Afterworld is a 47 page tabletop rpg zine about adventuring in the weird and having a blast. Made for Zinequest 3. A great rpg for an off-session one-shot. No character sheets. Use cards to pick up and play. Make wild characters and get a game up and running in 5-10 minutes.
Includes
- core ruleset
- print and play cards
- introductory adventure
Not able to afford the purchase or looking for a press copy?
Contact us at dyingsungames@gmail.com
Status | Released |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Dying Sun Games |
Genre | Role Playing, Card Game |
Tags | Kickstarter |
Download
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Development log
- 8/11 UpdateAug 12, 2021
Comments
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Great little Zine, fellas!
I've had the physical copy for only a few days now and, already, I've put together a nice little outline and a fun batch of material for fodder to run with in a game set to launch next weekend.
While I know the intent is to use cards, and I respect that, I couldn't help but draw up a neat little character sheet for our session (I'm old school like that). Really love the concept and ideas your work is fueling and focusing into execution for me. Being a fan of the source material has really helped apply some context as well (Sunset Overdrive madness all the way!).
I look forward to what comes next. You've got a fan!
Take care.